The MDM advisory board is a panel of industry and cultural luminaries providing the MDM Program with guidance and insight into the future of digital media.
Glenn EntisAdjunct FacultyMasters of Digital Media ProgramGreat Northern Way CampusFormer Chief Visual & Technology OfficerElectronic ArtsFormer CEODreamworks InteractiveGlenn is an Academy Award-winning animation pioneer and games industry veteran. The former CEO of Dreamworks Interactive, Glenn worked with Steven Spielberg and Jeffrey Katzenberg on a number of video games including the first title in the successful Medal of Honor series. In 2000, when Dreamworks was acquired by EA, Entis joined the gaming giant and went on to become their Chief Visual and Technology Officer. Prior to joining Dreamworks, Entis co-founded Pacific Data Images (PDI), where he co-wrote PDI's first animation system, earning him a Scientific and Technical Award from the Academy of Motion Pictures and Arts. Currently, Glenn is a General Partner with VanEdge Capital, a new venture capital fund focused on investments in interactive entertainment and digital media businesses. As a founding member of the MDM Advisory Board, Glenn has played a significant role in developing the MDM Program. As adjunct faculty, he will continue to provide guidance and leadership for the ongoing development of the collaborative design skills of MDM students. |
Scott FisherVirtual Reality PioneerDirector of Interactive MediaUSC School Cinema-TelevisionScott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry experience also includes Atari, Paramount, and his own companies Telepresence Research and Telepresence Media. |
William GibsonVisionary Science-Fiction WriterWilliam Gibson's 1984 novel Neuromancer took the Sci-Fi world by storm, winning the Hugo, Nebula and Philip K. Dick awards for best novel. Gibson is credited with coming up with the term "cyberspace" (1991), and is considered the father of the literary sub-genre known as cyberpunk. |
Joichi ItoCyber Virtuoso, Guild Master, Social Activist and EntrepreneurJoichi Ito is a co-founder and board member of Digital Garage, CEO of Neoteny and Creative Commons, chair of Six Apart Japany and board member of Technorati. He has created numerous Internet companies including PSINet Japan, Digital Garage and Infoseek Japan. Currently, he is researching "The Sharing Economy" as a Doctor of Business Administration candidate at the Graduate School of International Corporate Strategy at Hitotsubashi University in Japan. In 2008, Joi was named by Businessweek as one of the 25 Most Influential People on the Web. |
Don MattrickSenior VP, Interactive Entertainment BusinessMicrosoftFormer PresidentElectronic ArtsAt the age of 18, Don Mattrick founded Distinctive Software, a leading interactive software developer that was acquired by Electronic Arts in 1991. He later became president of the software giant and was involved in games like the ‘Need for Speed’ series. His last position at EA was President of Worldwide Studios until he resigned in February 2006 and began working with the Entertainment and Devices Division at Microsoft as an external advisor. In July 2007, he actively joined the company as Head of Interactive Entertainment Business. |
Dr. Ken PerlinProfessor and Researcher, Department of Computer ScienceNew York UniversityKen Perlin is a professor in the Department of Computer Science at New York University, as well as director for the NYU Games For Learning Institute. He is also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology. His research interests include graphics, animation, user interfaces, science education and multimedia. He received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences for his noise and turbulence procedural texturing techniques, which are widely used in feature films and television. Other awards include the 2008 ACM/SIGGRAPH Computer Graphics Achievement Award, the TrapCode award for achievement in computer graphics research, the NYC Mayor's award for excellence in Science and Technology and the Sokol award for outstanding Science faculty at NYU, and a Presidential Young Investigator Award from the National Science Foundation.He has also been a featured artist at the Whitney Museum of American Art. Dr. Perlin received his Ph.D. in Computer Science from New York University, and a B.A. in theoretical mathematics from Harvard University. |
Gerri SinclairFoundations ProfessorMasters of Digital Media ProgramGreat Northern Way CampusDr. Gerri Sinclair's cross-domain career includes more than 20 years' experience spanning the fields of internet and new media technology, entrepreneurial business, academic research, and government policy. Sinclair is the former Executive Director of the Masters of Digital Media Program and CEO of the Centre for Digital Media - a high-tech facility that houses the MDM Program at Great Northern Way Campus (GNWC). In 2006, GNWC received a $40.5M government grant from the BC Government to establish a world-leading Graduate Degree Program in the field of Digital Media. This powerhouse Master's Program is already garnering awards and attracting the best and brightest students from around the world. Prior to joining MDM and GNWC, Dr. Sinclair was the chair of The Telecom Policy Review, advising the Federal Government of Canada on the policy and regulatory environment required to support an advanced telecommunications framework. She was formerly the General Manager of MSN Canada, as well as the founder and CEO of NCompass Labs, an Internet web content management company spun out of Simon Fraser University in 1996 and acquired by Microsoft in 2001. A former IBM Consulting Scholar as well as a Visiting Scientist at IBM Research in New York, Dr. Sinclair was also the first President of the British Columbia Government Premier’s Technology Council, and the founding director of the ExCITE lab at Simon Fraser University, the first new media technology R&D centre in Canada. She has served on several government and corporate boards including Telus Corporation and BC Telecom, as well as Canada’s Information Highway Advisory Council and the National Broadband Taskforce. She is currently a director of the Toronto Stock Exchange, Ballard Power, Canadian Foundation for Innovation, Canadian Communications Research Council, and Genome BC. She recently was appointed to the Social Sciences and Humanities Research Council of Canada (SSHRC). Dr. Gerri Sinclair is the recipient of the YWCA Woman of Distinction award, the Canadian Women in Communications Woman of the Year award, the Canadian Women in New Media Pioneer award, the Influential Woman in Business award, the Sarah Kirke award for the most outstanding Canadian woman in High Tech. In 2005 she was honoured with the Canadian Consumer Choice Award for Business Woman of the Year. Most recently, she was recognized by the Canadian Public Policy Forum as a Testimonial Award Winner for her outstanding contribution to the quality of public policy and public management in Canada. She holds a Ph.D. in Renaissance drama as well as an honorary Doctor of Science in Computing Science from the University of British Columbia. |
Art SpiegelmanComic ArtistArt Spiegelman is a comics artist, editor and advocate for the medium of comics for the past 30 years. He is best known for his Pulitzer Prize-winning graphic novel memoir, Maus which retraces his parents' story as Holocaust survivors. Spiegelman worked for Topps Bubble Gum and The New Yorker. He has taught courses in the history and aesthetics of comics at schools including the University of California, Santa Cruz, and the School of Visual Arts and Columbia University, both in New York. In 2005, Time Magazine named Spiegelman one of their "Top 100 Most Influential People". |
Linda StoneFormer VPMicrosoftDirector, Virtual Worlds Group, Social Computing GroupMicrosoftFor more than a decade, Linda Stone has been a leader in the effort to create both community and content on the computer. Since joining Microsoft in December of 1993, she has focused on improving human social interactions in cyberspace. She created and now directs Microsoft's Virtual Worlds Team whose approach to virtual worlds blends sociology, design and technology with the goal of enhancing net-based relationships. She is featured in John Brockman's book, "The Digerati," which describes her as "a visionary both within Microsoft and to the industry at large." |
Will WrightVideo Game Designer & DeveloperWill Wright brings more than two decades of video game design experience to the MDM. He has been creating video games since the early 80s with his first game, Raid on Bungeling Bay. Maxis, a company he co-founded in 1987, went public in 1995 with revenues of US$38 million. Electronic Arts (EA) bought Maxis in June 1997 and three years later published The Sims, one of the best-selling computer games of all time. Wright's most recent and ambitious release, Spore, is an elaborate simulation of every stage of life, from the primordial soup to space exploration. In April 2009, Wright left Electronic Arts to run Stupid Fun Club, an entertainment development studio focused on developing new cross-media IP for games, movies, TV and toys. Lead by Wright, this new venture is jointly owned by EA. |