On Saturday, September 13, I attended a talk session led by Paul Harrod, director of Bent Image Lab, titled "Braving the Waters of Independence While Staying Small, Adaptable & Creative." I was initially interested in the session because of my goals to keep a maximum flow of creativity within my role in a large or small company. Independent studios have caught my eye because of their ability to push the stylistic boundaries that larger studios will not examine. Much of what Paul said was helpful in this regard, as he was clear that his studio's model was to keep afloat while having small groups on strict project status. He iterated that different sources of mediums shouldn't be discounted if they would help a project; an initiative that has carried his studio to not being tied to a particular look. This is also achieved through the studio's constant examination of its pool of designers and animators. Paul gave me a good sense of what areas an animation studio like his could flourish in today apart from commercials, including music videos and, because of traditional television advertising's popularity decline in recent years, internet advertising. For both music video and internet advertising, dedicated teams of people are needed as well as inexpensive and good ways to achieve the desired look of the product. However, internet advertising, Paul noted, is now an efficient method of placing far-reaching advertising without paying the distribution costs. As our projects have already demonstrated, we will be working to finalize a product viewable on the internet, which could give us ample experience to transfer our skills towards traditional animation studios switching to the medium, such as Bent Image Lab.
On Sunday, September 14, I attended a panel discussion on "Building an Animation Studio." Glenn Entis was the moderator, who also showed a great blast from the past video on the inner workings of his studio. Each panelist in this session was given a few minutes of introductory time, followed by their exhibition of their respective companies' demo reels. I found this to be very useful in attaining knowledge from experts in the industry about the things that work and do not work in beginning and working in a start-up studio. Team dynamics to all of the panelists was very important, especially in having the ability to pull people and the resources together under time and budget restraints.
However, as Delna Bhesania, CEO Bardel outlined, the most rewarding part of being in an animation studio for her is finishing a project with those difficulties overcome. She also commented that surrounding yourself with people smarter than you is something to strive for.
Tai Keattivanichily, co-founder of Monkey Paw, very clearly said that "to run a studio, you need a giant reservoir of patience;" advice that I feel is extremely important especially in stressful times during projects.
Chuck Johnson, the owner of Nerdcore, also gave some good pointers, namely to create a unique scenario to make your studio stand out, while making your studio a good work environment for current employees and to attract new ones.
Kirsten Newlands, head of production at Studio B, put importance on doing something that you love, as you push people to places they can't get while supporting them, all to make a great product. This session was not only helpful in obtaining industry advice, but also in seeing examples of demo reels that the studios show prospective clients.
Later that evening I went to the final screening of SPARK Animation '08, which was Bill Plympton's award-winning "Idiots and Angels." The film's rough animation style fit perfectly with the dark humor and graphic idioms that permeated throughout its duration.
Symbolic imagery was also abundant, forging paths to complex themes amidst the characters' display of emotions. The score complimented the subject matter in the film perfectly, complete with a style as eclectic as the animation.Perhaps the most interesting thing was the absence of dialogue during the entire film, which kept my attention entirely on the movements of the characters as well as their facial expressions, thus focusing on the animation style itself.
Going to these events was an enlightening experience on my part, since I was exposed to a wide range of industry figures and animation examples that gave me a much better idea of the animation field. I am sure that I will use much of what I learned towards my experiences in my graduate studies here at the Centre for Digital Media, as well as the future, in my eventual goals to either start or help start a digital media company.